![]() When you play a version of a game that isn’t running on original hardware, it can play or look differently than the original title - sometimes intentionally, if the developer made tweaks to modernize or streamline an experience. These might seem like minor nitpicks, but they speak to a curious conundrum facing not only Nintendo, but retro-gaming enthusiasts who want to experience old games in their proper, full glory. Image: Nintendo via Frank Cifaldi, Mario wiki ![]() on the left, compared to the Game and Watch version with a “ghost line” on the right. He guesses that this Game & Watch version might be scaling the game differently to simulate CRTs. ![]() ![]() Speaking to Polygon over Twitter, Cifaldi also noted that some of the assets in the Game & Watch version appear to have shadow lines that aren’t present in the original Super Mario Bros. To illustrate how hard it is to nail an "accurate" palette for NES graphics, note how Nintendo itself is using two completely different ones on the Game & Watch site /ojiMW57RGL- Frank Cifaldi September 3, 2020 ![]()
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